![]() ![]() It's nice that the mechanic has made a return, as I'm sure there are a few virtual golf fans who miss the old way of striking. The 3 click shot allows players to use the old school method of hitting the ball, which requires much more accuracy than the modern method of hitting via the analog stick. If this sounds familiar, congratulations, you're a videogame golf veteran. ![]() Once to start, once for power, and once for accuracy. In terms of balancing, a better implementation would have been allowing the use of one Putt Preview per hole, though the technique is not available on the highest difficulty, which helps even things out a bit. Frankly, it's not often that, once players gain an understanding of how to manipulate Putt Preview, there will be many missed putts. This means, if players use the preview and happen to miss, they can just use it again. An additional failing of Putt Preview is that, as mentioned, it can be used before every single putt. Still, once players learn how to manipulate the broken system, it's rare that they'll miss a putt. Of course, when uphill shots come into play, using full power is necessary, but the ball may still fall short. ![]() The trick is to sometimes not use full power, especially on downhill shots, which seems obvious. Many times, the preview's path is over- or under-estimated, resulting in putts that go far beyond or below where the path said they'd come to a stop. Unfortunately, this useful mechanic seems to be flawed. Usable one time before each individual spot, putt preview is a useful technique that greatly improved my putting game. An improved version of Putt Preview allows players to preview the path their ball will take on the green, taking into account elevation, speed, and power. ![]()
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